OROS

OROS was a short but intense project that allowed us to explore every aspect of an isolated monastery, from initial concept to final illustrations. We focused on creating a believable space by playing with unique architectural forms and motifs that tell a quiet story. The aim was to capture the austerity and tranquility of the place, making it immersive enough for players to feel transported into the game. OROS pushed us to dig into each detail to bring a simple yet character rich world to life.